EXPERIENCE
Studio X, San Francisco, CA — 3D animator
2024
• Worked within Maya to animate character performances for three short films, ensuring expressive, physically accurate motion while collaborating with directors and artists in a studio-like pipeline.
• Implemented feedback from dailies to refine animation quality and meet production deadlines.
• Scraps — Animation Short —Animated four characters, two bipedal, and two quadrupeds using Maya. Worked within the confines of incomplete rigs, and communicated setbacks to teams.
• Flicker — Animation Short — Animated and polished an amorphous, non-pedal, ghost-like character
• Maelstrom II — Live-Action Short Film — Animated G-Suit to fit live-action actor’s movements
B*//U Productions, remote/ contract — 2D animator
November 2023- June 2024
• Delivered a 10-second, hand-drawn, 2D animation, demonstrating principles of motion, and timing for the company’s promotional launch video.
• Animated a bipedal peacock walking through a psychedelic field of snakes, cacti, fire, fractal geometry, then fading into the company’s logo.
• Applied feedback iteratively to refine animation quality and adapt to the director’s vision.
• Storyboarded, created animatic, and final ten-second animation using rough-animator. Aligned creative vision across multiple clients.
EDUCATION
Academy of Art, San Francisco — M.F.A in Animation and Visual Effects
2025
Emphasis on 3D character animation
University of California, Berkeley — B.A. in Global Studies
2019
Minor in Human Rights
SKILLS
Animation
Character Animation
Story Development
Animation Dialogue
Layout
TOOLS
Autodesk Maya
Adobe Premier Pro
Adobe Photoshop
Adobe After Effects
Substance Painter